I'm working on a POV model inspired by Escher's Another World. Details on its own page.
A tutorial, reference, and investigation into how POV 3.1 handles Gamma.
This is a database of links to POV-related things.
From June 1994, a study of how to make some nice Sky effects. This is a reverse-engineering of Mike Miller's sky from LEVEL3\FISH13\WORLD12.INC. It also includes a section "Precision Gradiants for Beginners" and a treatment in understand the "Bozo" function.
skynotes.zip—10K file
An interesting way to explore textures...
Tip 2: Measure at the worksite
My left brained modeler offers complex object modeling and
reuse, without any need for a GUI.